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WELCOME TO THE SWAMMP CAMMP!!! This league is about
fun, friendship, and good ole-fashion football! We keep the league small to
en-Joi the Madden experience without the hassle of “Cheeze Play”,
unsportmanship, and no-shows.. “ARE YOU READY
FOR SOME FOOTBALL?!!!”
GAME PLAY & RULES
1) YOU MUST PLAY 1 GAME A
WEEK. FORFEITS WILL BE GIVEN TO TEAMS WHO DO NOT
COMMUNICATE TO WFL HEADQUARTERS OF GAME DELAYS OR REQUESTS FOR
EXTENSIONS. THE WFL WEBSITE WILL ANNOUNCE THAT WEEK’S DUE
DATE.
GAMES CAN
BE PLAYED EARLY AND OUT OF ORDER BUT YOU CAN NOT PLAY
PAST THE RESPECTIVE TRADE WEEK. WHEN
POSSIBLE THE WFL WILL PLAY 2 GAMES A WEEK, BUT THIS IS NOT A REQUIREMENT.
2) WE WILL PLAY 7 MINUTE
QUARTERS. THE
GAMES WILL BE PLAYED ON ALL-MADDEN
LEVEL WITH ADJUSTMENTS TO SLIDERS TO ENSURE REALISTIC
GAME PLAY. AFTER EACH SEASON, THE COMMISH WILL HOLD A CAUCUS WITH TEAM
GM's AND GET SUGGESTIONS ON NEXT SEASON’S SETTINGS. WFL HEADQUARTERS
WILL MAKE THE FINAL DECISION ON SLIDERS.
VISION
CONE...MOVE IT FROM "OPTIONAL"
TO "ON".
ANY GAME PLAYED WITH THE PASSING CONE BEING
"OPTIONAL" OR "OFF"
WILL RESULT IN AN AUTOMATIC FORFEIT OF HOME
TEAM.
3) YOU ARE NOT
ALLOWED TO CHANGE ANY PLAYER RATINGS OR CREATE ANY OTHER PLAYERS. EACH GAME
WILL BE PLAYED WITH THE WFL ROSTER.
4) SAVE THE GAME AT HALFTIME AND IN THE CLOSING
MINUTES IN CASE OF DISCONNECTS. IF ANY DISPUTES, CALL ONE OF THE COMMISHES
IMMEDIATELY FOR RESOLUTION.
A FAIR RESOLUTION WILL BE MADE. IF
NECESSARY, TEAMS MAY HAVE TO FINISH THE GAME WITH A SIMULATED SITUATION
Example: Game disconnects in 3 rd quarter
Home-16 & Visitor-10, with 3 minutes left and the Visitor has the ball on
Home’s 27 yd line and its 3 rd and 4. Ownders will set-up the scenario as
described and play a total of 13 minutes [last 3 minutes, plus 10 minute 4 th
quarter]. Winner of game will report score to the Commish.
5) BLOCKING OF FIELD GOALS, EXTRA POINTS OR PUNTS IS NOT ALLOWED
USING ANY OTHER FORMATIONS OTHER THAN SPECIAL TEAMS.
IF A PUNT OR FG IS BLOCKED USING
ANOTHER FORMATION, THEN THE TEAM WILL PUNT THE BALL BACK TO THE TEAM, TO THE
SPOT WHERE THE ILLEGAL BLOCK OCCURRED. THE TEAM WILL LOSE POSSESSION OF THE
BALL DUE TO ILLEGAL BLOCK.
6) BEFORE THE GAME'S OPENING KICK-OFF, EACH COACH
MAY TAKE A FEW MINUTES TO PERFORM SUBS, AUDIBLES, ETC. AFTER THAT THE GAME IS
IN PROGRESS. IF A COACH PAUSES THE GAME, THEN THE COACH MUST USE A
TIME-OUT. ONCE THE OTHER COACH RESUMES THE GAME, THEN THE 45 SECOND CLOCK WILL
START TICKING, THAT IS HOW MUCH TIME THE COACH WILL HAVE LEFT TO PERFORM ANY
OTHER ACTIONS. IF A TIMEOUT IS NOT USED OR THE COACH HAS UTILIZED ALL
THEIR TIMEOUTS, THEN A LOST OF DOWN WILL OCCUR ON OFFENSE OR A 10 YD PENALTY
WILL BE ASSESSED ON DEFENSE. CONTACT A COMMISH IMMEDIATELY IF THE VIOLATION IS
NOT RESOLVED OR IF PROBLEM PERSISTS.
BASIC COMMUNICATION AMONGST COACHES IS
ALLOWED, WITHOUT USING A TIME OUT (i.e. to discuss lag conditions etc.). IF AN
EMERGENCY OCCURS THEN THE COACH MUST COMMUNICATE WITH THE OTHER COACH
IMMEDIATELY. THE WFL HEADQUARTERS WILL REVIEW THE SITUATION AND GIVE A FINAL
VERDICT TO THE VIOLATION (S). THE VERDICTS COULD BE, BUT NOT LIMITED TO: 1) A
FORFIET OF THAT WEEKS GAME OR 2) A REPLAY OF THAT WEEKS GAME.
PLAYOFF BERTHS
1) THE WFL WILL USE A PLAYOFF SYSTEM. 3 TEAMS WILL
BE SEEDED BY THE WAY THEY FINISHED THE SEASON IN THEIR RESPECTIVE CONFERENCE
(3 Teams per Confernce).
EACH CONFERENCE
WINNER WILL AUTOMATICALLY EARN A PLAYOFF SPOT (EFC AND
CFC CHAMPION).
2) THE PLAYOFF SEEDS WILL BE DETERMINED BY 1) OVERALL
RECORD, 2) HEAD-TO-HEAD MATCH UP, 3) CONFERENCE RECORD
AND 4) TEAM'S POINT DIFFERENTIAL
BETWEEN PA AND PF.
#1 BYE (EFC
AND CFC CHAMP); #2 (Home) WILL PLAY #3 (Visitor) IN THE 1st
ROUND OF EACH OF THE RESPECTIVE CONFERENCE GAMES.
THE WINNERS OF THE 1st ROUND WILL PARTICIPATE IN THE CONFERENCE
CHAMPIONSHIP GAME.
THE WINNERS OF THE CONFERENCE
CHAMPIONSHIP WILL PARTICIPATE IN THE WFL BOWL!
PLAYER PROGRESSION
1) ALL
TEAMS CAN PICK 3 ROOKIES TO
PROGRESS. PLAYER ATTRIBUTES WILL BE USED
USING THE CMFL FRANCHISE FILE.
2) IF
YOU MAKE THE PLAYOFFS YOU CAN IMPROVE ADDITIONAL
PLAYERS (SEE #3).
3)
WIN WFL BOWL - 3 PLAYERS...WFL
BOWL RUNNER UP - 2 PLAYERS....EFC &
CFC CHAMPIONS - 2 PLAYERS...WILD CARD
TEAMS - 1 PLAYER.
NO
TEAM CAN INCREASE MORE THAN 6 PLAYERS PER
SEASON (3
ROOKIES ALL & 3 WFL PLAYERS).
RULES FOR PRE-GAME &
POST GAME
1) AT THE START OF EACH ACTIVE GAME WEEK, GM's
SHOULD BEGIN TO ARRANGE THAT WEEK'S GAME. EACH GM MUST POST THEIR
AVAILABLE TIMES ON THE MESSAGE BOARD UNDER "GAME SET-UP" LINK.
IF A GM DOES NOT POST WITHIN 24
HOURS OF THE ADVANCED DAY AND CONTINUE TO COORDINATE TIMES WITH RESPECTIVE TEAM
THROUGH THE MESSAGE BOARD, THEN THAT GM CAN RECIEVE A FORFIET FOR THAT
PARTICULAR WEEK.
2) IF YOU DO NOT RECIEVE A REPLY OR ANY
CONTACT FROM YOUR OPPONENT FOR THAT WEEK, NOTIFY THE COMMISSIONERS (save all
messages for proof). IF IT IS FOUND THAT A GM DID NOT RESPOND, THEN THEY
WILL RECIEVE A FORFEIT.
FORFIETS ARE A VIOLATION TO THE WFL
PLAY POLICY AND THE OWNER WILL BE PUT ON PROBATION. THE COMMSSIONERS HAVE THE
RIGHT AT ANY TIME TO REMOVE A GM FROM THE WFL.
3) ANY PROBLEMS SETTING UP A GAME SHOULD BE
DIRECTED TO THE WFL HEADQUARTERS SO THAT A PROPER RULING MAY BE MADE.
THE WFL IS ABOUT FLEXIBILITY AND
COMMUNICATION. PLEASE DON’T ABUSE, BUT MAKE SURE THE COMMISSIONER IS AWARE OF
OCCURRING ISSUES. EXTENTIONS MAY BE GRANTED.
4) THE WINNER MUST POST THE RESULTS
OF THE GAME. ANY OTHER HIGHLIGHTS, SCOUTING REPORTS,
OR JUST PLAIN "SMACKE TALKE" IS ENCOURAGED!
THE HOST TEAM WILL BE REQUIRED TO POST
STAT LOGS.
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